Yggdrasil Interview: Company Plans, Lucky Neko & Gigablox

Yggdrasil Interview: Company Plans, Lucky Neko & Gigablox

Yggdrasil gaming have a lot on their plate. 2020 has been busy for them so far, and the workload doesn’t look like it will slow down any time soon. Since first receiving their license in 2013 they’ve risen to prominence as a games developer who never does things half-heartedly and a lot of effort goes into maintaining that reputation.

The games that Yggdrasil make are known for being highly polished. Take the likes of Jokerizer and Beauty and the Beast as examples; they’re imaginative, highly functional and look absolutely stunning, especially when put on a platter alongside some of the half-baked simple reskin offerings we see smaller providers release all too often.

LISTEN: Interview with Yggdrasil | The Knowledge Ep. 8

In today’s episode of The Knowledge Gambling.com got the opportunity to sit down with Paweł Piotrowski - a man who’s been involved in the creation of some of Yggdrasil’s best known titles. He’s worked in multiple roles across multiple locations but is currently the New Games Manager in their Kraków studio.

It’s clear from 5 minutes of chat that Paweł is a knowledgeable slot games producer. He tells us that Yggdrasil’s development teams do the bulk of their work at the crossroads where math and creativity meet:

“Everything is a mixture of creative and programming. Every mathematician in our company is also a developer. They are able to create math and prototypes for the games they are working on and then we can instantly see if it works, or if it needs another iteration. Only after we are really sure with the game do we proceed with the production”

With 5 years of experience working on Yggdrasil titles, we were eager to find out which title was Paweł’s favourite and why:

“There’s been a lot of games. But if I had to pick one it would be Jungle Books on which I worked as a games producer. I think this is the largest game we’ve produced so far. It’s an extremely ambitious concept, lots of different features, characters, backgrounds. This game consumed the budget of two or three regular games but I think it was totally worth it. It was showcased at ICE three years ago and it’s still doing pretty well. We are thinking about coming back to the concept, maybe next year.”

Lucky Neko & Gigablox

In June Yggdrasil are taking a step that’s not unfamiliar. They’re releasing a brand new game called Lucky Neko and a new unique mechanic to go with it called Gigablox. In short, Gigablox allows symbols to reach up to 4x4 times their original size in the base game, and 6x6 times during the free spins feature. This allows for bigger winning potential, which Paweł attested to during the interview:

“I believe this is one of the strongest titles we’re releasing this year. We had a playable version of it running at ICE this year and we got a lot of positive feedback. Production time took about 8/9 months from the initial idea to the polished product and there were around 15 people involved.”

“The idea [for the theme] came from our concept artist Alex. We were looking for something that would work nicely with the mechanics of the game. So different symbol sizes with a clear hierarchy. Alex, being a huge fan of Japanese culture, proposed the dolls that you see on the symbols. According to Japanese culture they bring good luck and so does the lucky cat Neko that appears in the name of the game and also as a free spin symbol.”

The Rest of Yggdrasil’s 2020

Aside from Lucky Neko, the Yggdrasil team have a packed out games release schedule for the rest of this year. Paweł is excited about numerous different projects, but he managed to sum up a couple of key dates in the company’s roadmap.

“I’m excited about whole games going live, obviously. But to name a few it has to be the next Gigablox game, going live in October. And also, not announced yet officially, it has to be the sequels for our popular Valley of the Gods and Vikings series which are working very, very well for all markets. There’s also a great volcano-themed game going out later this year. Overall I’m pretty confident that this and next year’s Yggdrasil roadmap is far stronger than previous years.”

To learn more about what Yggdrasil are bringing to the table this year check out the upcoming games section on their website.

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